Sunday, February 23, 2020

Effects of Video Games Upon Children and Their Behavior in the Real Research Paper

Effects of Video Games Upon Children and Their Behavior in the Real Life in the USA - Research Paper Example However, despite providing jobs and improving the economy, parents and organizations are concerned about the vast negative effects it has in the American society. Organizations such as the American Academy of Child & Adolescent Psychiatry and the American Academy of Pediatrics state that, vulnerability to violent media, such as video games, can lead to real-life destructive behavior and harm minors in other ways (â€Å"Violent Video Games and Young People,† Harvard.edu). 2. Types of Video Games There are eight main categories of video games namely; action, adventure and role playing, arcade, strategy, simulation, driving and puzzle. a. Action: They are characterized by excessive violence and are generally fast-paced. Majority of mature-rated games fall under this category so they are not appropriate for children. Mild games in this category have suggestive themes. These games may depict a human being against another human being or a human being against an alien or an animal (C aruana, V., Caruana, C., and Bruner, focusonthefamily.com). b. Adventure and Role Playing: These games contain an element of fantasy. They are less violent and less graphic than action games. However, they do contain some level of violence. c. Arcade: Games in this category range from being violent to classic. d. Strategy: These games require the making of tactical movements by the players. They have no violence making them suitable for children but they are quite difficult to play. e. Simulation: Games in this category mainly consist of aircraft simulations. Majority of their themes revolve around destroying enemies. f. Driving: Most of these games involve racing, however, there are a few that are mission-based. Players initially choose car, and with time, they get better and better... This report approves that the impact of exposure to violence in games has become a matter of concern. According to statistics, majority of American teenagers own their own computer or video games and spend approximately five to thirteen hours a week playing these games. This essay makes a conclusion that video games have a prominent place in the culture of the United States. With the passing of time, video games have evolved in many ways. Today, they come with a range of categories from the most violent to the harmless. However, all these games carry some level of harm that mainly depends on the amount of time spent playing them. This has led to concerns about potential harms and effects in the usage of video games. Despite having a number of benefits, the use of video games has been found to contain vast negative effects. Consequently, federal and state laws have been formulated to control these harmful effects and especially on children and teenagers. Parental control is essential to decrease the negative effects of video games on minors. Parents should therefore keep a closer eye on the kinds of video games their children play. Controlling the number of hours children and teenagers spend playing video game is also a positive step towards controll ing their harmful effects. It is not clear how inappropriate video games get to inappropriate audience in the United States. Therefore, there is need for more reviews, tougher laws and censorship to control this.

Friday, February 7, 2020

Data collection companies Essay Example | Topics and Well Written Essays - 750 words

Data collection companies - Essay Example This paper takes a stand that picking information of an individual from social websites without their permission is unethical. To defend this stand, this paper analyzes the impact of using unauthorized information that comes from social media. This paper also identifies a supporting argument in favor of using these types of information, and gives a counter argument against the argument. This paper has a conclusion, which is a summary of the main points that the paper addresses. Sharing personal information about an individual without their authorization can damage the reputation of the individual under consideration. For example, a data collecting company can peruse through the facebook profiles of certain individuals, and find information concerning their sexual habits. Sharing this information with other organizations without their consent is disastrous. An organization can use this information for or against the individual concerned (Partridge, 33) . Take an instance if the indivi dual is gay, and the information comes before anti-gay institutions. The impact of this action on the individual is damage to his or her reputation. Another reason as to why this process is unethical is that doubts might emanate on the accuracy of the information the data collection company provides. ... This aspect might lead to developing a policy by an organization that does not reflects the needs of the people whom it targets. Take an example where by the data collecting company has information about alcohol consumption habits amongst adults. If 70% of this information is inaccurate, an alcohol company relies on the information to market their products. Using this information will lead to a flop in the marketing campaigns and strategy of the alcohol company. It is important for data collection companies to fairly process the information they acquire from social sites in a professional and ethical manner. On this basis therefore, if a company wants to share an individual’s personal information, then they should seek the consent of the individual concerned. It is only fair for the person to have a chance of determining how an organization uses his personal data. However, other people disagree with my assertion that it is unethical for data collection companies to use the per sonal information of an individual derived from their social website pages. According to their argument, they denote that the information is already public, and therefore it is not a crime to sell such kind of information to organizations that want to use them (Partridge, 25). However, according to me, this argument is inaccurate and does not have facts to support it. This is because there are regulations that govern an individual when he or she opens an account with social sites. For instance, some of these sites guarantee that the information they post will not be used for commercial purposes without their permission. On this basis therefore, for a data company to